The tutorial that riffs off of the “official” Bouncing and Sliding tutorial from Unity Technologies was the first tutorial on the MU2D site. Questions and comments about that tutorial go here!
Just in case you’re wondering, I’m going to add to the Bouncing and Sliding tutorial by adding a few videos showing some basic coding.
Maybe launching the beachball where you click, resetting things when the ball goes off the screen, etc. Still going to keep it “beginner” level, but dip into code + API a little bit.
I am on tutorial 03 and have hit a problem. I add the background, grass ad ball which is all displayed in the Scene window, but when I hit play all I see in the Game window is a blue background screen. It is not focussed on the background and other sprites. When the main camera is elected, the preview screen also contains the blue background.
Please would you give me a steer on what I am doing wrong?
The issue was prior to starting your tutorial I played around with the new UI by adding a button or two then deleted it. Then when I began your tutorial it seems to have upset the camera viewing parameters due to the UI components. Anyway, I started again with a clean new project and the tutorial works fine now.
Getting a 2D project with UI components looks like an intermediary topic!!
I’m *really* sorry I didn’t respond. This is my first time using this forum software and I thought I had it set to let me know of any posts, but apparently not! 🙁
Glad you were able to figure out the problem, and yes, UI stuff is not intuitive in the slightest. I’m working on that code this morning and have spent the last couple hours going around in circles.
It turns out the problem is all me! (At least this time.)
I was reusing a script and at some point in the past I had it set to disable the game object it was attached to. I’d forgotten that, and that part of the script was below where I was working and I could NOT figure out why my script would throw errors, no matter what I did. Argh!
The good news is, by the time this lesson is due I should be able to steer everybody else away from a lot of the pitfalls!
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