This time we’re going to look at saving and retrieving data (such as high scores) and this tutorial uses the monster truck game we worked on in the last section.
If you’d like more information on PlayerPrefs(), check out the API docs here:
Saving and loading data is something almost every game does, so getting comfortable with PlayerPrefs() will pay off big in the future.
Saving Data with PlayerPrefs (4:17)
Retrieving Data with PlayerPrefs (5:52)
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